General
* A new levelup animation with sound should now occur for all players who level, while in or out of combat.
* Lootbags and other non-moving objects will no longer affect how many NPCs/players are visible in the vicinity.
* Fixed several causes of crashes and instability.
* Particle effects will no longer be played on the character selection screen.
* Returning to non-combat state from a PvP fight will now take 10 seconds (instead of 5). Mana and health regen will only start then.
* Mobs will now become unlocked to a player after 90 seconds, once the locked attacker stops attacking. This will allow other attackers to benefit from killing the mob.
* The loot bag target bar should no longer become 'stuck' onscreen.
* Clients with 'No Gore' selected will now have the same general fatality animations as the 'Gore' enabled clients, without the presence of actual decapitations and dismemberment.
* You will no longer lose your helmet when fatalitied.
* The looting need-greed duration was increased to 1 minute.
* Gemmed items should now work as intended and give their effect after teleports.
* Team buffs should now only refresh when necessary, and be properly canceled for members who leave.
* Leaving sneak or crouch will not slide your character around anymore.
Combat
* Combos and all other actions will be aborted when you start to charge.
* The combo chain will now be stopped when you begin a charge.
* You can no longer start combos in the middle of a charge.
* Dismembering fatalities should now show appropriate visual effects.
* You can now abort multihit combos without all the damage being rolled back.
* Aborting multihit combos will not make the target's health become desynced from the client/server anymore.
* Fizzle and immunity rolls have been moved to the end of your spellcast. If your target becomes immune after you start your spellcast but before it deals damage, your target will resist the spell.
* Stealth is checked again at the end of your spellcast. If your target hides before you land the spell, your spellcast will fail.
* The distance to your target while casting a spell is checked again at the end of your spellcast, with a 25% bonus to your range.
* Line of sight to your target is checked again at the end of your spellcast.
* Combo finishers (the last attack in the combo chain) now have 25% extra range, making them easier to land in PvP.
* Mobs will keep you in combat from further away now.
* Aborting unarmed attacks (using a knockback, for example) will now properly cause the damage not to be dealt.
* Active Blocking now displays a buff in the debuff GUI indicating the effect.
* Active Blocking now has an initial stamina cost upon activation.
* Active Blocking has been modified to increase the player's shielding bonus rather than evade chance.
* Attacks and heals performed while in Active Blocking will now have reduced effect.
* Clickable abilities with instant effects will not be queued after your attack anymore, but executed right away.
* You cannot use abilities while jumping or falling anymore.
* Dying while knockbacking NPCs will not cause the npc to become stuck in combat mode anymore.
* For each attack in the combo chain that you do without a valid target, your end damage (on the combo finisher) is reduced 15% per miss.
* Attack animation speed should be more balanced between genders.
* Combat music has been tweaked so that tension music will be area specific, rather than random.
GUI
* An emote gui has been added. Press Y to access this window.
* An option to disable on-screen messages has been introduced. It can be found in Options > Interface > HUD.
* A chat command that allows reloading the GUI was added. The command is '/reloadui'
* Attackable players should now always have a red nametag, regardless of their level. Players that were 8 levels or more below the player previously had a gray nametag.
* Combo-triggered flying texts should no longer appear for combos that are not caused or directed at the client character any more.
* Defensive flying texts (i.e. parry) should now always appear above the correct character - the defender (not the attacker).
* Players should now be able to open the main options menu using "F10" while the rez window is up.
* Right-clicking inside active GUI elements should not reorient your character any more.
* Fixed a case of a stuck command progress bar.
* Effects that replenish stamina should now produce correctly signed flying texts (+XX Stamina).
* Added a visual and textual notification for attacks that are completely absorbed.
* Nametags should now be visible even if the character meshes have not completed loading.
* Spell damage to destructibles will now appear in the combat log.
* The mouse pointer will now always default to the arrow.
* Mousing over an NPC's corpse will not produce the sword icon any more.
* The Power session indicator and tooltip will now only appear when applicable, i.e. after level 5.
* Shift-clicking on a lootbag to autoloot everything should clear the target correctly once finished.
* Ranged combos will now appear red on your shortcutbar when your target is out of range, similar to spells.
* When attempting to share a quest, you will get feedback stating how many players in your team were too far away to receive it (if any).
* The quest journal will now show the money rewards divided by each type of currency.
* The Friends/Guild Members window has been changed. It now works with tabs that sort friends by type: Guild Members, Friends, Offline members, and Ignored characters.
* Floating/movable character portraits were added. They can be enabled from Interface > HUD options menu.
* The tooltip for spellweaving will no longer go outside of the screen.
* Fixed a GUI related crash.
* Implemented GUI Modifications on the skill window as support for the upcoming PvP Consequence System. PvE skills will be listed separate from PvP skills.
* Clicking on the active tab on the Friends View should now move the window. Clicking on disable tabs should also move the window.
* The healing modifier debuff for Active Blocking should now display correctly as -50%
* Made the middle action button (between Q and E) mappable. It is called Action Button 12. E is now called Action Button 13.
* Quest indicators should no longer appear on the ground.
* Added a PvP xp bar to the bottom of the screen as support for upcoming PvP changes. This will be enabled and disabled via the Interface options > HUD menu.
* The item links on the chat window will now show the proper item 'level color' (blue, green, etc).
Quests
* (Atzel's Approach) Kidnapping and Torture ; Diversionary Tactics Inner West - It should now be possible to ignite all palisades.
* (Atzel's Approach) Revenge of the Ape God - Location of this quest is now marked in the journal.
* (Black Ring Citadel) Bowls of Set, The Hunt - Quest will now complete when you speak to Kalanthes about it.
* (Conall's Valley) An Impending Attack - The location marker for Torin has been changed.
* (Field of the Dead) The Honored Dead - This is now a solo quest.
* (Kheshatta) Den of Evil Perversions - Has been fixed. Go find the Onyx Chambers, retrieve Hakar Tep's head, then return it to Zane. **If you currently have this quest, you MUST delete the quest and go pick it up again from Zane.***
* (Kheshatta) Mouth Of Darkness - Journal text has been updated. The Marker Rune is found near the entrance, rather than within it.
* (Kheshatta) Markers of the Lost Tomb - A goal marker has been added for the third objective.
* (Khopshef) Yipping Hyenas - Changed quest waypoint radius, to cover a larger area and more hyenas.
* (Khopshef) Usurping the Power - Now marked as a group quest.
* (Khopshef) Emerald Eyes - It should no longer be possible to walk through the door to the Emerald Guardians without first getting the quest.
* (Khopshef) Trapped by Lions - Timer has been changed to 10 minutes, instead of 10 hours.
* (Khopshef) The Swindler's Game, Shedding Torment, Stygian Superstitions, The Forgotten Temple, Fascinating Faces, Conflicting Interests - An item reward has been added to these quests.
* (Khopshef) Lusts of the Flesh - Alekeep in Caravansrai will now ask you for tin, not copper.
* (Tarantia Noble) Paetus & The Nemedian Crown - Coordinates have been updated within the Villa. The map item will now have a particle effect when you have the quest.
* (Tarantia Noble) Rahim and Lord Camillus - Rahim's dialog should now work properly when you tell him "Then this madman must be stopped". Player will receive a quest.
* (Tarantia Noble) Obtaining the Arena Key - Tweaked to make it more completable.
* Several typos corrected in many quests worldwide.


